Geek Girl Con, 12:56 PM
Status: Need Lunch. Badly.
I was pleasantly surprised to see the line for “QUILTBAG in
Geekdom: Queer Representation in the Media” stretch all the way
down the hall by the room, curl around it, and nearly wind back to
where I was sitting (first in line, by the way). Seeing so many
people interested in QUILTBAG (otherwise known as LGBTQ) was a very
welcomed sight, even at a convention filled with alternative,
accepting people. Room 302 was a larger panel area complete with a
massive screen and well-lit stand for the panelists. I took a seat in
the sixth row back, got my notebook out, and awaited the excitement.
The panelists were varied and very fascinating. Korra Q. from the
Seattle Gay Scene, the soon-to-be-published author Tony Martel, and
local psychotherapist Stacy Weber sat while Megan Spurr, writer for
Dorkadia, stood tall at the main podium with a laptop and some snazzy
dyed hair. (Seriously, it was soooo fab!) What sparked my attention
in particular was that Martel referenced his writing multiple times
throughout the panel, and that his main character's struggles
reflected some of his in a world where QUILTBAG perspective and
representation always changed and has always been double-sided.
“Self esteem is a social collaboration,” Weber began, referencing
the works of professors and thinkers. Applied to the QUILTBAG scene,
it means that acceptance and integration into society, media, and
more means that people have to have support in their standpoints if
they are to be accepted, and that becoming confident in oneself and
comfortable in one's own skin may be highly dependent on knowing that
one stands well socially in the ways that they want.
“It's important to establish safe spaces and [reinforce] that self
esteem,” Weber continued. It was mentioned very early on that Geek
Girl Con and the panel were safe spaces for everyone, and the
audience seemed to breathe a sigh of relief. It occurred to me at
that point that, since I spend much time on the internet's reaches of
acceptance and positivity, that places even close to home –
Seattle, where QUILTBAG pride is celebrated and appreciated –
contained within themselves places where some people would feel
uncomfortable or unsafe.
One of the major issues discussed during the panel was the topic of
bisexuality, and even more importantly, a rather new concept called
“bi-invisiblity”, an idea pointing out that bisexuality even in
progressive media was often lacking in either substance, correctness,
or even existence. While in some progressive shows bisexuality is
handled and introduced, the characters are portrayed as hypersexual
or even mentally inept, which is a major misrepresentation of what
bisexual individuals really represent. Luckily, there are also many
shows which correctly display bisexual characters, like “Legend of
Korra” (Can we hear a 'Korrasami HYPE!'?) or “Lost Girl”*.
*even though the main character in “Lost Girl” is a succubus, she
displays very committed relationships and has thus achieved a correct
representation of bisexuality.
Tony Martel noted within this portion that while bisexuality in women
is very well-represented, the bi-invisibility applies heavily to men.
Captain Jack Harkness of Doctor Who then TORCHWOOD was a fantastic
representation of male sexuality differentiation and representation,
fans buzzing that Russell T. Davies, the creator of TORCHWOOD, had
exactly intended for QUILTBAG male existence to be destigmatized
through the show. However, my references to QUILTBAG men end there,
and Martel proved a very strong point.
As well under the umbrella of underrepresentation included intersex
and asexual characters. While the panelists referred to a single
comic series featuring the sweet and touching trials of a
relationship between an asexual and a highly-sexual bisexual, there
are few other implementations of asexuals in popular media, and no
references found to intersex individuals.
Video games as well are more recently incorporating QUILTBAG
representation. Of note in the panel thanks to Spurr was the openness
of Dragon Age: Inquisition. Besides including options to flirt and
interact romantically with any gender of the player's choosing with
no regard to their own character's gender, it was highlighted how
well Bioware represented transgender characters, of note one with who
players could have a very intimate, sensitive discussion with about
gender identity. In this, Bioware (and later noted, the minds behind
Star Wars: The Old Republic) provided a safe space for all sorts of
players, leaving plenty of options open and keeping the game
accessible and progressive.
On the topic of creating safe spaces, the panelists mentioned finally that it was important to create safe spaces for QUILTBAG individuals. Though they specifically focused on the Seattle area, it's vital that there are worldwide safe spaces for people to express themselves fearlessly and be met with absolute acceptance. If you're in the Seattle area, here's a list of resources that may be useful.
I absolutely adored this panel, and I'm having a great time at the con! More updates soon.
Thanks for attending the panel! I'm glad you enjoyed it. We're going to try and find a way to do ECCC as well.
ReplyDeleteHi, Tony! Just letting you know that I'll be purchasing and reading your work once it's out. Thank you for presenting today. :)
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