According to GameLengths.com, Monochroma by Nowhere Studios takes approximately 4.3 hours to finish. At two hours of logged time on Steam, I can safely assume that I'm about halfway into the game. This qualifies me enough to talk about Monochroma a little, but a real review will have to wait for another time.
Following one of my gameplay streams, my buddy Edward (@man0fbass on Twitter) pointed something out. "I was having technical issues the whole time," he complained in a Tweet on Saturday, "Like, the stream colors were all grey." The Kappa was strong here, or for the barely initiated, Ed was simply referring to the blacks and grays that Monochroma chose for its primary palette. While interesting, this design choice came with double-sided effects.
Settings and Secrets
That said, the uses of monochrome in the game metaphorically went past the time period as the color red became introduced to the world. Besides giving important information like where switches and dangerous things were, the red introduced hope and familiarity to players in the forms of the two main characters - the big and little brother - the red also appears in the flowers placed throughout the levels, called 'secrets'. Out of the grim and grisly grays, secrets bring excitement and brief happiness into the dismal atmospheres that Monochroma provides.
A Dance in the Dark
By Steam user Mak-di |
Then, there are the things in the dark that can kill you. The things you can't see because your vision is obscured by the product of light's absence, veiled by the finger-knitted sweater of night, your mind left to dance alone in the fleeting light from the switch you threw. Your time signature is the grinding of the cogs above you and the drip-drip-drip-KABOOM of the thunderstorm outside, and for all you can see (and by extension, know), the stage is all yours.
...oh, but mind the pitfall. Ooh... Ouch...
This, deep within the cadenza of spamming A, is where the darkness becomes incredibly counterintuitive. I understand using the darkness to obscure rooms to preserve the surprise, but to cover obstacles with darkness when the primary mechanic of the game does not involve this as a main condition makes things really darn annoying. For instance, on my stream today, I spent nearly ten minutes pacing a room before I realized that one of the walls actually stopped above the ground and that I could crouch down into it. As well, the unbalanced darkness of fields made it very difficult for me to gauge exactly what I could jump over, onto, and could just run by without being stopped long enough to be run over by a truck. How's that for darkness-induced dissonance?
Your writing is always such a delight. " veiled by the finger-knitted sweater of night" and "your mind left to dance alone" were particularly a verbal dessert :D
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