One of the things I keep stressing throughout this journey of sorts is that I'm still trying a lot of genres for the first time. When my friends and I get together for dinner and movie-binging, our League of Legends player tends to play a few matches as the rest of us fall asleep. One night, I woke up at two in the morning to write myself a blog post to find her still awake and playing.
...I wound up watching for nearly an hour. Since then, team-based real-time strategy (RTS) games have been of interest to me*. Guns of Icarus Online, by Muse Games, couldn't have gone on sale at a better time than when my Steam Wallet was running down. In all my glorious noobery, I'm sitting here on nearly ten practice matches and tutorial runs, teetering towards actually joining a match, and to go with that, I've got some to cover beforehand.
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I'm the weirdo in the top hat (thanks, Fabulous Person in Yellow for sending me this picture) |
That said, RTS games, like most MOBAs and other arena-based titles, have always been a nerve point for me. It's either my thought-process of needing to know the ropes before really plunging in, or my fear of letting an entire team of brilliant, talented individuals down. However, the wait has been for too long, and I've found myself starting to dive into this genre via Guns of Icarus Online, a game that's recently had a great increase in player-base from a recent Steam sale in which I as well partook. From "Fire from starboard!" to "FIRE, FIRE, EVERYTHING'S ON FIRE!", the hype and mood of this game is something that immediately took me on - Steampunk naval battle or bust!
This post interruption - yes, this one right here - is to call out to all my friends on Pirate101 that I've neglected in wait for content updates: Yes, I said steampunk naval battle.
Ignore my loadouts |
"Who am I going to be?" I asked myself shortly after buying the game, sitting back. Engineering sounded cool, but I wondered if I'd crack under the pressure. Maybe being a gunner would be my strong point? No, maybe I'm not assertive enough... Then Piloting came up as an option. That sounds like something I'd like, but would I be a good leader? Maybe I needed more experience... Nothing seemed ideal. The lurking moral at the back of my head grew louder, though, as I kept playing through tutorials to try and hone in on my skills: Won't improve if I don't try.
"Was it REALLY a good idea to let me drive?" |
TL;DR: Everything's going to be on fire...and I'm strangely okay with that.
*At its core, I personally believe LoL is an RTS. Go forth and argue if you'd like.
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